Any game QAs out there?
I did some searching and couldn't find many posts about games.
I'm a video game QA tester. I've worked for a couple of months on a multinational mobile game developer as a QA tester, and today I got a job in another game company that develops advergames.
I know that QAs in the game industry are one of the lowest jobs available but it's kind of an achievement to even be part of a game company in my country, as there isn't much game jobs around here.
I am an auto manufacturer load tester by day...
If you consider the fact that I am developing(for 2.5 years now) my own 2d mmorpg and rigorously testing it, then yes.
That's amazing Jayavon! Is it near completion? I sure want to play it. What Game QA methods do you use?
Originally Posted by jayavon
My game website is 2D MMORPG Kisnard Online for you to check it out. Check out the forums/facebook page too for pictures. I am always looking for help art wise lol. I am hoping to have it online for Alpha/Beta testing August this year.
Well that is the biggest problem, it is a fully customizable/movable GUI interface(JInternalFrames) with java swing, but also a 'gamePanel' where the map and players/landscape/etc. is drawn. I could have a properties file for testing where I have all windows where I want them/sized and try to do some sort of macro testing. I honestly don't have time for that because I am going at 1000mph on development.
Testing has primarily been, write code/test new functionality. Regression testing happens when a friend wants to see a demo. I find myself saying, hmm that should have worked while showing them the game and making a note for later. Luckily there have not been many bugs as most of the code is protocol based speaking between client/server.
When I get the game live I will be having Alpha testing where players can login and 'play' and tell me all of the bugs they find.
Hey there! I've been working in games QA for over 6 years now. Presently managing the operations at a QA firm in Canada.
One of my goals is to bridge the gap between games and "software" that seems prevalent anytime I talk to local software testers in non-games settings. Based on my reading and networking, there are few differences apart from one industry being very casual and unregulated (at a glance, anyways) and by that I mean games. I refuse to accept that games testing is merely a stepping stone into the rest of the industry - some people just want to break things!