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  1. #1
    Junior Member
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    Physical description of a object in the GUI map

    How can we change the physical description of a object without changing the GUI map?
    Are there any functions in TSL which can do this for me?

  2. #2
    Senior Member
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    Re: Physical description of a object in the GUI map

    Naga,

    I thought we had covered this question and possible approaches here:
    http://www.qaforums.com/boards/ubb/F...ML/000344.html

    You need to look at referencing objects using the physical description instead of by using the logical name and the GUI Map.

    Example:

    button_press("OK"); # Usual approach - reference object by logical name in GUI map

    button_press("{class: push_button,label: OK}"); # Modified approach - reference object by physical description. Physical description could be dynamically built, incorporating counters inside loops, variables etc

    'Automatrix'

    [This message has been edited by Automatrix (edited 03-28-2001).]

    [This message has been edited by Automatrix (edited 03-28-2001).]

  3. #3
    Moderator Joe Strazzere's Avatar
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    Re: Physical description of a object in the GUI map

    You can even copy the physical description from the GUI Map using the GUI Map Editor and paste it into your script.
    Save some time typing - always a good thing!

    -joe
    Joe Strazzere
    Visit my website: AllThingsQuality.com to learn more about quality, testing, and QA!

 

 

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