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Think time help....
Does the think time added in the scripts add to the average response time of the scenario executed and is it ideal to increase the think time when we increase the no of vusers to make it work? How does it affect the over all performance and what should be the maximum think time that we can add to the scripts.
Re: Think time help....
This sounds a bit like a test question. is it?
Think time is what it sounds like. It is a simulation of the amount of time that the user "thinks" before proceeding to the next step. It is, in effect, a "wait" but with a mechanism that allows it to be varied at run time.