Your mileage will vary. There was an article in Better Software or on Stickyminds.com that talked about Developer Recidivism (rework rate) that may give you some insights for a EWAG (Educated Wild *** Guess).
Yes it will vary. We once calculated this ratio in a single project. It was about 10 %. Well it actually was more than 20 when we started, but once we started developers got more defensive and always demanded to differentiate between rejected fix and fix causing other/new/more defects. We also improved build process to reduce the risk for source control system delays to be cause of rejected fix.