Add a new object parameter to a namemapping item
We are currently automating an MFC based application with TC6.12. Our NameMapping tree is quite a bit complex and contains a couple of thousand entries per window.
We have realized that one of the objects we just started to deal with have very similar properties with a window container.
The only way to resolve this issue is to add a new object property to namemapping entry of the window container but NameMapping editor doesn't provide this?
If we re-map the window container, it would also mean to re-map everything below that as well. And what if we face up with this kind of a problem again in the future? Re-map all 4500 objects from the scratch again and again, with preserving the naming conventions to not to break the code? Wow.. I'm sure this is not the case.
Can anyone tell me how to add a new parameter to a namemapping item?
Thanks in advance
Re: Add a new object parameter to a namemapping item
Answering my own question again [img]/images/graemlins/smile.gif[/img]
Steps you should take to do what I wanted to do
1- Make sure that the object is visible on SUT/AUT
2- Right click the namemaping entry and click edit
3- Now item edit window comes as a pop-up